Fortuna Entertainment Group expands in the Baltics through acquisition of TOPsport iGame

Fortuna Entertainment Group expands in the Baltics through acquisition of TOPsport

(AsiaGameHub) - Fortuna Entertainment Group (FEG), headquartered in Prague, has reached an agreement to purchase a 70% share in TOPsport, a Lithuanian betting operator. This acquisition signifies FEG’s debut in Lithuania—the most populous Baltic region—and aligns with the group’s wider goals of strengthening its standing in regulated European markets. As Lithuania’s leading online sports betting and gaming company, TOPsport holds roughly 50% of the country’s betting market share. It also maintains a strong physical footprint via a national retail network of 54 locations. Established in 2002, the company recorded an EBITDA of €65 million in 2025, reflecting a robust compound annual growth rate (CAGR) of around 30% since 2020 and consistent EBITDA margins exceeding 50%. It employs a total of over 200 staff. “The Baltics are a region with significant growth potential for FEG, and entering Lithuania by acquiring the market leader is a key step in our ambitious long-term growth strategy. This is a wise, forward-thinking investment, and we anticipate it will generate considerable value for our business in the years ahead,” stated Dieter John, group CEO of FEG. A slam dunk partnership TOPsport’s strong market position is bolstered by major sponsorship agreements, including its partnership with BC Žalgiris—Lithuania’s only EuroLeague basketball team—as well as its title sponsorship of the top-tier domestic football league (TOPLYGA) and collaborations with the Lithuanian Football Federation. Gintaras Staniulis, co-founder and strategic consultant of TOPsport, commented on the deal: “After more than two decades, TOPsport has become an integral part of Lithuania’s sports and entertainment landscape. FEG brings global scale, technological expertise, and responsible gaming standards that will elevate the business to new heights.” Sustained growth in gambling revenue underscores Lithuania’s resilience within the Central and Eastern European (CEE) region. The transaction has not yet undergone regulatory approval in Lithuania. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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South Carolina Advances On-Site Horse Race Wagering Bill iGame

South Carolina Advances On-Site Horse Race Wagering Bill

(AsiaGameHub) - The South Carolina Senate Finance Committee voted 12-6 to move forward with a proposed bill that would legalize mobile betting on live in-state horse races. Sponsored by Senator Michael Johnson, this bipartisan legislation aims to deliver economic support to the state’s struggling equine sector while ensuring gambling is restricted to South Carolina events. Called the Equine Advancement Act, the bill allows residents to place bets through state-approved mobile apps only when they are physically present at designated racecourses. Geolocation technology built into the apps verifies this on-site requirement. Importantly, betting would be limited to a select list of South Carolina horse races. This includes iconic events like the Carolina Cup and Colonial Cup in Camden, as well as the spring and fall steeplechases in Aiken and Charleston. The latest version of the bill narrows its scope from an earlier draft that permitted wagers on any live race across the country. That provision was removed due to concerns about expanding gambling beyond in-state events. The equine economy A 2019 study from the South Carolina Department of Agriculture, developed in partnership with the University of South Carolina, estimates the state’s equine economy generates between $1.9 billion and $2 billion in annual economic activity. The sector supports roughly 28,500 to 29,000 jobs and includes about 73,600 horses involved in racing, showing, and recreational activities. According to local reports, bill sponsor Senator Johnson described the legislation as a reinvestment in the equine community. “The goal is to take the proceeds from this and pump that directly into our equine industry, horse training, horse farms, horse racing, all of those things, so that they have an opportunity to compete with the other states that already have this,” Johnson said. Not all united at the starting gate Despite backing from Senate Finance Chairman Harvey Peeler, the path to full legislative approval remains uncertain. South Carolina’s long history of caution toward gambling fuels skepticism among many lawmakers and interest groups. Religious organizations and family-values advocates actively lobby against expanding gambling measures. Governor Henry McMaster, a long-time opponent of gambling, is expected to veto any proposals seen as overly broad—including this bill if it grows beyond its current limits. Senator Greg Hembree (R–Little River), a supporter of the bill, cautioned, “We just have to be vigilant and watch it and see how it evolves and be ready to come back if somebody figures out a way to take advantage.” The nation races ahead The Equine Advancement Act is a targeted effort to tap into wagering revenue from South Carolina’s significant horse racing tradition, without opening the door to full-scale casino gambling or statewide remote betting. This approach aligns with broader discussions in the state. An earlier Senate hearing this year highlighted growing support for legal sports betting in South Carolina. At the same time, developments in other states reflect a national momentum toward expanding online wagering. In Wisconsin, lawmakers have advanced proposals to extend sports betting beyond tribal casinos to include online platforms. Against this backdrop, South Carolina’s bill stands out for its intentionally narrow design. It balances economic support for the equine sector with the state’s traditionally cautious stance on gambling expansion. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Kazakhstan greenlights four new casino zones restricted to tourists only

(AsiaGameHub) - Kazakhstan has authorized the creation of four new casino zones, designed specifically for international visitors. This state-led project seeks to boost tourism expenditure from abroad and broaden the nation's regional leisure attractions outside of its primary cities. As per local news, the zones are situated in strategic locales recognized for their natural appeal. These encompass the Caspian Sea coast's Mangistau region, Zhetysu's Panfilov district and Lake Alakol shore, the Talgar district in Almaty region, along with the Markakol area and Zaisan district in East Kazakhstan. These sites were chosen to foster development in less mature resort areas. The goal is to promote a wider distribution of tourist activity across the country. In contrast to the two current casino zones in Konayev (Almaty region) and Shchuchinsk-Borovoye (Akmola), which are open to both residents and foreigners, the new venues are legally limited to overseas guests. This strategy differs from moves in other markets like Vietnam, where officials have tested allowing domestic patrons to gamble. Officials stated that gambling venues will be prohibited in protected nature reserves, cultural heritage locations, or on land deemed vital for national security. ‘Around 500 jobs per casino’ Deputy Minister of Tourism and Sports, Baurzhan Rapikov, underscored the projected economic advantages of these new zones. “The anticipated benefits are roughly 500 positions per casino, yearly tax income of 2-4 billion tenge, and a rise in gambling tourists from 100,000 to 200,000,” he said. The tourism industry in Kazakhstan has seen significant expansion lately, with reported revenue near 1.25 trillion tenge and investments surpassing $2.6 billion. Current law restricts local gambling to two regulated zones. Authorities plan to adapt and apply this framework to the new foreign-only locations, aiming to draw an international audience while keeping the practice contained domestically. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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DCMS’s UK Research and Innovation gambling unit seeks a chief to launch operations

(AsiaGameHub) - UK Research and Innovation (UKRI) has advanced plans to create its Gambling Research Programme and is searching for a department head to develop the initiative, which will be funded by the gambling statutory levy. The role will involve overseeing the establishment of UKRI’s Research Programme on Gambling, which aims to address gambling harms through collaborative, evidence-led research. Applications for the position are open until 13 April, consistent with the government’s earlier announcement that the department would launch in early 2026. By the end of the first year, the head of the Gambling Research Programme is expected to have established the department as a “credible, trusted programme across the government and research community”, according to the job description. Posted online last Sunday, the role is a 24-month fixed-term position and will be part of UKRI’s Arts and Humanities Research Council (AHRC). The selected candidate will report to the AHRC’s associate director of the Research Programme on Gambling. Wider aims of the statutory levy The new head of the Research Programme on Gambling will provide “leadership, direction and momentum” for the initiative and decide how statutory levy funding should be allocated. The Research Programme on Gambling is funded by the Department for Culture, Media and Sport (DCMS) via the sector’s statutory levy, which took effect on 6 April last year. Twenty percent of the levy is directed to UKRI’s Research Programme on Gambling. Of the remaining funds, 30% goes toward strengthening gambling harm prevention efforts, while 50% is reserved for treatment and support services. The statutory levy generated £120 million ($159.5 million) in the nine months since its implementation. The levy applies to all UK-licensed operators, with rates varying based on the type of licence held. These range from 1.1% of gross gambling yield (GGY) for online operators and software licensees to 0.1% for family entertainment centres, pool betting licensees and machine technical licensees. The Gambling Commission warned operators their licences could be revoked if they failed to pay the levy on time. Statutory levy funding must be fair and unbiased In May last year, Better Change founder Victoria Reed warned the statutory levy needed a robust governance framework to ensure its funding was well spent. There has been industry discussion about how and where the levy will be used, particularly for research and supporting the gambling harms sector. Gambling RET funding (research, education and treatment) was brought under government oversight as part of the gambling white paper and the broader statutory levy rollout. Under the previous voluntary system, funds were distributed through GambleAware, which will cease operations by the end of this month due to the change. Prominent researchers in the gambling harms sector had previously raised concerns that the industry held too much influence over research conducted under the prior funding model. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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DGOJ evaluating social media’s impact on young gamblers through new consumer protection strategy

(AsiaGameHub) - Spain's Directorate General for the Regulation of Gambling (DGOJ) has this week unveiled a broad new Safe Gambling Programme designed to implement fresh safeguards protecting young people from gambling-related harm. This includes evaluating how social media marketing affects youth. Named the Safe Gambling Programme 2026–2030, the strategy was presented during a recent gathering of the Advisory Council on Safe Gambling at the DGOJ's headquarters in Madrid. The programme is built on three core priorities, underpinned by six broad objectives and 24 concrete actions to be finalized in consultation with the DGOJ's advisory body, the Consejo Asesor. To establish the required foundational research for the plan, the DGOJ launched a €1 million research grant initiative in May 2025. What prompted the DGOJ to reassess consumer protections in Spain? In its programme documentation, the DGOJ pointed to several key market changes since 2019 that prompted its review of consumer safeguards. These encompass the ongoing revenue consolidation among a handful of large operators and significant demographic changes, notably a rise in online gambling activity among younger people, especially those aged 18 to 25. Concurrently, it cautioned that swift digital advancement has intensified the role of social media, video games, and artificial intelligence in the sector's marketing and product development. The authority is examining social media's effect on gambling habits and will create a standardized system for identifying risky online gambling behavior, as required by the 2023 Real Decreto. A ramp up in data, prevention and player protection push As it formulates the plan, the DGOJ intends to assemble an extensive inventory of international and regional gambling regulations. It will also analyze game design elements that might foster addictive tendencies. Work will concentrate on generating user-friendly public resources, such as educational guides on hazardous behaviors and the risks of gambling. This will also involve a listing of treatment and support options. The current player self-assessment tool for adjusting deposits and limits will also be reviewed. Enhancing cooperation with treatment services and incorporating gambling oversight into national addiction frameworks like EDADES, ESTUDES, and the Plan Nacional sobre Drogas is another stated focus. The DGOJ is arranging wide-reaching communication drives and recurring thematic conferences on subjects including artificial intelligence and loot boxes in video games. Vulnerable groups, such as young players, heavy gamers, and people previously barred from gambling, are key audiences for these awareness efforts. The programme also encourages the use of protective instruments like the national self-exclusion registry (RGIAJ), the Phishing Alert service, and the Protocol for Victims of Identity Misuse (PACS). Programme will evaluate impact of Royal Decrees These developments have occurred in parallel with heightened regulatory scrutiny in Spain, characterized by Royal Decree 958/2020 and Royal Decree 176/2023. These decrees introduced tougher rules on advertising, session and spending limits, and account suspension procedures in recent years. Last year, Spain implemented a new rule forcing online gambling sites to show addiction warnings, comparable to those in tobacco controls. The industry trade association resisted this move, stating it was enacted without prior discussion with the sector. The Safe Gambling Programme pledges to assess the effects of the 2020 and 2023 royal decrees and their compliance with European Union directives and global regulatory standards. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Wisconsin Senate Approves Online Sports Betting Legislation Amid Tribal Revenue Concerns

(AsiaGameHub) - The Wisconsin Senate has passed the AB601 bill, paving the way for the legalization of online sports betting after a 21-12 vote on Tuesday. This framework, which utilizes a "hub-and-spoke" model mandating that all online wagers be routed through servers on tribal sovereign land, is consistent with federal court rulings on tribal gaming rights. Online sports betting bill gains momentum after months of debate Legislators have pursued this goal for several months. The AB601 bill initially gained support late last year and was then carried over into the 2026 legislative session. It received bipartisan approval in the Assembly earlier this year, demonstrating a push to bring existing offshore betting into a regulated system. Nevertheless, disagreements over tribal exclusivity and how revenue is shared have been central points of debate. Tribal model raises barriers for commercial operators Proponents contend the legislation will reduce offshore betting and funnel significant revenue to regulated tribal operations. Opponents, however, warn that it could block major national sportsbook companies from entering the market and impact projected tax income. A cornerstone of the law is the Indian Gaming Regulatory Act's stipulation that tribes must keep a minimum of 60% of net gaming revenues under their compacts. As reported by the Associated Press, Damon Stewart of the Sports Betting Alliance testified that, “It is simply not economically feasible for a commercial operator to hand over 60% or more of its revenue to an in-state gaming entity, just for the right to operate in the state.” This condition could restrict the entry of well-known national betting brands, likely reshaping the competitive environment in Wisconsin. Political divisions and tribal consent issues remain unresolved Support for the proposed model is not unanimous among Wisconsin's 11 federally recognized tribes. Governor Evers has raised concerns about the lack of full tribal consensus, pointing to possible divisions between the tribes. The bill has now cleared both legislative houses and awaits the signature of Governor Tony Evers. Upon enactment, Wisconsin would become another state to allow online sports betting, though its unique regulatory structure may curb participation from national operators and change the state's expected revenue outcomes. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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